June 2021

Jul 1st, 2022


Sorry for being a day late! I pretty much forgot about it yesterday.


Anyways, mainly about Project DAYBREAK, I haven’t been doing too much work on it this month, but the work I have been doing has been

going pretty well! I’m mainly working on world generation and things like that. I’m still working out a few kinks but the main few glitches

where things would spawn in each other have been fixed and everything else is coming along well.


The next things I need to add is something along the lines of:

  1. Being able to break things

  2. Crafting

  3. Full inventory functionality

  4. Enemy AI

and some more things I can't necessarily say yet ;)


I have enemy designs in mind, but I still need to model and rig them so that I can actually use them. I have a picture in my head of what I’d

want them to look like, but nothing solid quite yet.


In all, it’s still in very early stages, but the stuff that is working right now is working as intended and everything else has been coming along,

I’m very excited for it so far!


*Slight edit here, because I posted this before I updated the site, but innategames.com now has a whole new look! Midnight black instead of

dark grey, along with the games and developer logs being on the front page instead of having to go through a bunch of menus. I think it

looks nice! Let me know what you all think about it. :D


In the future I may start providing screenshots of things I’m working on, but nothing too revealing. I’ll give one now, actually! ;)

See you all next month!

vvv Screenshot below vvv

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