December 2021

Dec 31st, 2021


Hi everyone! First of all, it’s the end of the year, so happy new year to everybody. :)

It’s gone by very fast but a lot of progress has been made as far as games this year - we’ve released Five Nights at The Squad 2, and now are

working on Project DAYBREAK, so that’s incredible. This year has been a blast for us and I really hope that 2022 will be just as good!


Anyways, onto the news.


This month, Five Nights at The Squad 2 got a huge - and MUCH needed performance update. The 1.2.1 update reduced the disk size, as well as

freed up a ton of framerate by lowering the polygon count in the animatronic models. It also fixed some minor issues with the animatronics

moving but overall that was the biggest, and frankly the most needed change. It should be playable on way more systems now than it was

before!


With Project DAYBREAK, I can’t say too much but I made a huge breakthrough in level generation and on top of that I can now add another

main mechanic into the game. In the previous level generation system, you’d have a lot of dead-ends and corridors that lead nowhere, as well

as a general sense of not really knowing if you’re progressing forward. I’ve fixed that now, and with this new mechanic that I’m adding it

should be a lot more fun and rewarding to play this game. I’ve taken inspiration from a few older games for a lot of these features, and I

think it’s going to be very fun. I’m not going to get into any timelines as far as things like beta testing go, because it still needs a lot of work

before we can start sending beta builds out.


The next thing on the list to add to Project DAYBREAK will be some sort of boss fight mechanic on top of these things so that there’s another

layer of difficulty. Of course, after that, I believe multiplayer implementation is something that needs to be added very soon so that I can build

things on top of that instead of hoping to fit multiplayer in later. That’s probably something I should have done much earlier, but now I need

to implement it so I can continue without any issues.


Soon I’ll be adding more levels to the roster as well. This game seems to be very open to the option of DLCs with level packages, and

community mods. (If, of course, I can get a loading system down. However, that may be difficult with Unity’s API, so I’m not absolutely sure yet.)


Overall, things seem to be going smoothly but there is still a lot of work to be done. I’m approaching a year that I’ve been working on this

now since I technically started development in April 2021, though the game has completely changed since the first concept, and even the

original level design is entirely different.


That’s all for this month! If you have any questions feel free to leave them in the comments down below and I’ll try to answer as many as I

can either in the replies or in next month’s developer log.

Have a Happy New Year and Merry (slightly late) Christmas!!

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